[Tangaria 1.5.0 Character Dump] Name Quz IX Age 62 Self RB CB EB Best Sex Male Height 2'11" STR: 10 -1 -1 +0 8 Race Gnome Weight 5st 4lb INT: 10 +2 -2 +0 10 Class Telepath Turns used: WIS: 18 +0 +3 +0 18/30 Title Talent Game 1951 DEX: 17 +2 -1 +0 18 HP -2/72 Player 5976 CON: 10 +1 +0 +0 11 SP 0/19 Active 4124 Level 10 Armor [8,+9] Saving Throw 51% Cur Exp 611 Stealth Fair Max Exp 611 Melee 8d1,+8 Disarm - phys. 58% Adv Exp 625 To-hit 18,-11 Disarm - magic 46% Blows 1.0/turn Magic Devices 66 Gold 8 Searching 59% Burden 58.1 lb Shoot to-dam +0 Infravision 40 ft Overweight -1.8 lb To-hit 20,-13 Speed Normal MaxDepth 400' (L8) Shots 0.0/turn You do not know your origin yet. Resistances Abilities Acid:.........?.... Fear:.........?.... Elec:.........?.... Blnd:.........?.... Fire:.........?.... Conf:.............. Cold:.........?.... Stun:.............. Pois:.........?.... HLif:.........?.... Lite:.........?.... Rgn:.............. Dark:.........?.... ESP:.............. Soun:.........?.... SInv:.........+.... Shar:.........?.... FAct:.............+ Nexu:.........?.... Lev:..+......?.... Neth:.........?.... SDig:.............. Chao:.............. Trap:.........?.... Dise:.........?.... Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.........+.... Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.........?.... Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.........?.... PLit:.............. DRed:.............. Time:.........?.... Move:.............. Mana:.........?.... Wate:.........?.... Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You have a Scroll of Phase Door (g). > Something messes with your mind. > You retain your presence of mind. > Freesia was slain by Rat Solidus. > The dark elf is targeted. > The dark elf grunts with pain. > The dark elf is stunned. > The hydra pushes past the dark elf. > You hit the hydra. > The hydra misses you. > You miss the hydra. > The hydra bites you. > You miss the hydra. > The hydra bites you. > You die. Killed by a hydra. [Character Equipment] a) a Great Hammer (8d1) (+2,+8) {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). Combat info: You are too weak to use this weapon. 1.0 blow/round. With +4 STR and +0 DEX you would attack a bit faster. With +14 STR and +0 DEX you would get 1.1 blows/round. With +4 STR and +2 DEX you would get 1.1 blows/round. Average damage/round: 16.4. c) a Ring of Levitation Bought from a store on the surface. Makes you float just above the floor. f) an Old Lantern (4486 turns) Found lying on the floor at 200 feet (level 4). Intensity 3 light. h) a Cloak [1,+0] Found lying on the floor at 200 feet (level 4). j) an Iron Helm of Seeing [7,+7] <+5> {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). +5 searching skill. Provides protection from blindness. Grants the ability to see invisible things. m) a Spade An inheritance from your family. [Character Quiver] a) 8 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Crystal of Telepathy You can read this book. b) a Crystal of Mind Support You can read this book. c) a Mushroom of Clear Mind d) 6 Rations of Food e) a Potion of Boldness f) 4 Potions of Confusion It can be thrown at creatures with damaging effect. g) a Scroll of Phase Door h) a Scroll of Blessing i) a Scroll of Remove Hunger (tattered) j) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:05 150ft 3 Killed Farmer Maggot 00:00:10 200ft 5 Reached level 5 00:00:11 250ft 5 Killed Wolf, Farmer Maggot's Dog 00:00:13 250ft 7 Killed Fang, Farmer Maggot's Dog 00:00:15 250ft 8 Killed Baba Yaga 00:00:23 200ft 10 Reached level 10 00:00:32 400ft 10 Was killed by a hydra [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ############# #............. #....#...#.... #...###..#...# #...<#..##..## #..#####>#.#~ ##.# #.#.. #.... #†.# #...# ..#...# M..# #..#####.#..##. h... #.........-.... #########~##### ### 400' (L8) LF:3-? Light 3 Study (1) Fed 57 % Open floor